Application Analysis
The core of our LCD benchmarking comes from real application analysis. We play with a lot of monitors and it gets easier for us each time to pick out problems with an LCD just by using the right application. Here are a few quick looks at some demanding full screen applications. We already ran ColorVision's OptiCal software, so all of our monitors are calibrated and adjusted to the same curves.High Definition Video – As always, we played the WMV9 1080p version of Coral Reef Adventure to test our monitor’s ability to play high definition video. Like the Dell 1905FP, this monitor is not really suited for widescreen full motion video, but we were a little more concerned with the colors on the display anyway. Again, the SyncMaster falls short of the Dell 1905FP – the colors seem close, but just not right.
Halo, Unreal Tournament 2004 – Halo and Unreal Tournament 2004 proved to be a real mixed bag as far as game play is concerned. The dimmer levels of Halo seemed playable on the SyncMaster, but some of the well lit, outdoor arenas on UT2004 were a bit muted. Using some color correction techniques in the OSD, we could usually compensate for the washed out effect, but we obviously would not want to do this for every game/level. A software interface for the OSD would go a long way here.
Color Depth – Using several colorful images, we scrutinized several monitors and compared their color depth, wash out, contrast, etc. We can look for subtle differences within images under a multi-monitor display. Under these careful circumstances, the flaws of the 6-bit display are demonstrated fairly easily; multicolor text looks jagged and incorrectly shaded, and hard edges are unnecessarily anti-aliased. Below, you can see one example of these tests (the top image is the raw PNG, the bottom left is the Samsung 915N and the right is the Dell 1905FP).
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